Best starting Starfield skills, explanations and ranking - Indie Devchronicles (2024)

One of the first things you do in the Star field is to choose a background that automatically unlocks three skills for you. But the flavor text for the skills doesn’t explain exactly what they do. To help you understand what each starting skill does and what the best first level skills are Star fieldhere is our guide.

note: If you need help choosing the best background for you, be sure to check out our guide.

Every first level skill in Star fieldexplained

There is five skill trees Art Star field — Physical, social, combat, scientific and technical. Each skill tree has They have 16 or 17 skillsbut everyone has it five skills in the top row called “starting skills”.

In contrast to classes in Skyrim, you need some skills from each tree to be effective Art Star field. And you need to spend four skill points on one level to unlock the next level on the skill tree. This can be done by unlocking any skill or putting more skill points into the rating of one already unlocked skill.

That’s what each first-level skill makes in Star field:

  • physical
    • Boxing – Unarmed attacks deal 25% more damage. 25% less O2 is used when using a power attack.
    • Fitness – You have 10% more O2.
    • Stealth – Adds Stealth Meter. You are 25% more difficult to spot when sneaking. Suppressed weapons deal 5% more sneak attack damage.
    • Heavy athletics – Increase the total carrying capacity by 10 kilograms.
    • Wellness – Increase your maximum health by 10%.
  • Social
    • Commerce – Buy for 5% less and sell for 10% more.
    • Gastronomy – You can create special dishes and drinks and research additional recipes in the research lab.
    • Conviction – Chances of success increase by 10% when someone is persuaded.
    • Garbage removal – Chances are you’ll find extra credits when searching for containers.
    • Theft – Unlock the ability to steal pocket targets.
  • Fighting
    • Ballistic – Ballistic weapons (any ranged weapon that deals physical damage) deal 10% more damage.
    • Duels – Melee weapons deal 25% more damage. Take 10% less damage with melee weapons.
    • Lasers – Laser weapons deal 10% more damage.
    • Pistol certificate – Pistols deal 10% more damage.
    • Gun certificate – Shotguns deal 10% more damage.
  • Science
    • Astrodynamics – Increase the gravity jump range of jump drives by 15%.
    • Geology – Get more common and uncommon inorganic resources from surface objects.
    • Medicines – Medical Packs, Injury Kits, and Emergency Kits regenerate 10% additional health 10% faster.
    • Research methods – The resources needed to craft items and complete research projects have been reduced by 10%.
    • Geodesy – Adds additional zoom to the handheld scanner and the scanning distance increases by 20 meters.
  • technical
    • Ballistic weapons systems – Ballistic ship weapons have 10% more damage and cost 20% less when used in aiming mode.
    • Training Boost Pack – You can now use additional packages.
    • Piloting – You can now use the ship’s thrusters (this is the ability to rush to fire).
    • Security – You can try to pick additional locks and two automatic attempts can be saved.
    • Targeting control systems – Unlocks ship targeting functionality.

The best Star field list of starting skill levels

While each starting skill is useful and can be more fun than others in certain RPG builds, there are some skills that are objectively more important than others. While this list is my personal opinion, I think most people would agree that these are the best basic skills in Star field.

S-level Star field basic skills

  • Boost Pack
  • Stealth
  • Fitness
  • Wellness
  • Security
  • Ballistic

far away best starting skill in Star field it’s a Boost Pack. You can’t use the jet pack until you unlock the Boost Pack skill, and I guarantee every one Star field character, regardless of playstyle, will use a jet pack.

The next best skill in Star field there is Stealth. While anyone can crouch and sneak up Star field, you’ll unlock a detection meter with the Stealth skill, which is extremely useful for stealth. This skill is useful for every character, but is better for those who want to play more sneakily.

i think Fitness and Wellness belong in S-Tier because they benefit every build. Fitness gives you more O2, or stamina, and Wellness gives you more health.

note: If you’re still deciding what the best traits are Star fieldlet our guide help you.

Security is a necessary skill because you will be able to pick more advanced locks and there are many locks to pick to get the best loot in Star field. Finally, I highly recommend Ballistic skill because most of the weapons you will use Star field it is a ballistic weapon. Things like dealing physical damage with shotguns, pistols, machine guns, etc.

A-level Star field basic skills

  • Gun certificate
  • Pistol certificate
  • Medicines
  • Target management systems
  • Piloting
  • Heavy athletics
  • Conviction
  • Theft

A-Tier has the skills great options that you should eventually get, but they aren’t absolutely necessary for S-Tier.

I think guns are the best weapons Star fieldyes Gun certificate is at the top of the A-Tier it follows Pistol certificate because it’s also a good thing to have because you’ll probably always have a gun handy.

Medicines this is a great skill that improves the amount and speed of health you gain from healing items. Target management systems is a really cool skill that basically gives you shipping VAT Fall out.

Piloting this is another great skill that allows you to use the engines to shoot in space combat. This is very useful to avoid enemy fire and get a better position. Heavy athletics it’s a privilege I recommend everyone eventually acquire because it allows you to carry more and weigh less.

Conviction is a great skill for those who want to talk their way out of difficult situations and Theft is an essential skill if you want to pickpocket. Both of these skills are really great and eventually necessary in my opinion, but I would start by getting a Boost Pack, Stealth or Security first.

Level B Star field basic skills

  • Garbage removal
  • Commerce
  • Ballistic weapons systems
  • Lasers

B-Tier skills are there just average. They’re definitely not bad, but there are better options for starting skills.

Garbage removal is a good skill to give you more credits while finding containers, but as you complete the campaign and side quests, finding a few extra credits here and there doesn’t really matter.

Ballistic weapons systems makes your ship’s ballistic weapons stronger, which is nice, but there isn’t much room in combat for this to be a necessary skill. Finally, lasers are a good skill if you want to primarily use laser weapons, but laser weapons are harder to find.

C-level Star field basic skills

  • Geology
  • Geodesy
  • Duels
  • Boxing

C-Tier entry-level skills are those that I wouldn’t recommend unlocking unless you really want to or engage in a certain style of play.

While it’s definitely a part of the game, gathering resources isn’t a major part of the game. If you’re really into building and exploring outposts, then Geology can be useful, but instead you can simply trade and purchase the necessary resources in any major city in the Astral System.

Geodesy it’s fine if you like going to planets and scanning everything, but it’s one of the least fun gameplay cycles in my opinion. Also, you can scan normally without surveying skills.

If you’re building a melee weapon, go for it Duels. If you’re not, avoid it. If you’re doing melee fisticuffs, go for it Boxing. If you’re not, avoid it.

Level D Star field basic skills

Level D Star field basic skills the ones I advise you to avoid completely. These skills aren’t worth it unless you’re a chef and really need a gastronomy skill.

One of the worst starting skills in Star field there is Gastronomy. You never have to prepare food or drinks Star field and unlocking additional food and drink recipes is absolutely useless. Really, unless you’re playing as a cook, avoid this skill.

Astrodynamics is a completely useless skill Art Star field because you can gravity jump to any solar system throughout the game. You may need to spend a few credits to upgrade your ship, but it’s easy. It might take you longer to hop from one solar system to another instead of flying straight to your destination, but that’s not too much of a problem.

If you’re stuck with decision paralysis like me, feel free hold on to skill points as you level up instead of spending them all at once. I often didn’t know what level I wanted to level up to next, so I waited until I had three or four to unlock a lot of good skills at once.

Now that you know what all the starting skills do and which ones are the best, you can get back to the fun Star field.

Best starting Starfield skills, explanations and ranking - Indie Devchronicles (2024)
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